File compilation structure issue
⚓ Rust 📅 2026-01-11 👤 surdeus 👁️ 2well hi I am new to rust and I am Learning it I request some help here is the context:
in the code bellow I build a simple game its working very fine but...
mod scenario1;
use std::io;
fn main() {
let mut _character_name = String::from("link");
const _PLAYER_DAMAGE: i32 = 10;
let mut _link_has_ms: bool = false;
loop {
println!(
"Oh look! its {_character_name} i wonder what hes doin you head and look his name displaying on the top of his head "
);
let mut inputt = String::new();
println!("do you want to borrow his name or nah");
match io::stdin().read_line(&mut inputt) {
Ok(_) => {
let inputt = inputt.trim();
if inputt == "borrow" {
let an_empty_name = &_character_name;
println!(
"{} name BEEN borrowed..WAIT Links name?? now its your name!?",
an_empty_name
);
println!("Link took back his name grunting {}", _character_name);
} else if inputt == "nah" {
println!("too bad stay nameless then");
break;
}
break;
}
Err(error) => {
println!(" {error}");
break;
}
}
}
}
after success of creating my first rust code I decided to create a new rust file scenario2 but it seems I cant run it and can be only used as a mod I also have no idea about but now assuming it works like the io::std but I cant really use it and worse I cant run it due the cargo project only runs main could someone help me explain how mod keyword works? and why can I only run the main.rs file?
pub fn crss() {
const _SWORD_DAMAGE: i32 = 40;
const _DURABILITY_THERESHOLD: i32 = 400;
const _AIR_SLASH_RANGE: u32 = 200;
const _AIR_SLASH_DMG: i32 = 15;
}
pub fn link_owns_it() {
let mut _deku_tree = String::from("master sword");
const _SWORD_OWNER: &'static str = "link";
if _SWORD_OWNER == "link" {
let owns_it = _deku_tree;
println!("{} link now owns the master sword", owns_it);
}
}
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