Question to vibe Rust programmers (using bleeding edge Rust)
⚓ Rust 📅 2026-01-13 👤 surdeus 👁️ 1I noticed that most of my Rust questions to AI get answered using the bleeding edge Rust. For example, I needed to cut trailing slashes in PathBuf. AI gave me three options:
- To remove a trailing separator from a PathBuf in Rust, you should use the pop_trailing_sep() method, available through the #![feature(path_trailing_sep)] nightly feature, or the stable trim_trailing_sep() method if working with an immutable Path reference.
Using pop_trailing_sep (Nightly Rust) - Using trim_trailing_sep (Stable Rust)
For stable Rust, you can use the trim_trailing_sep() method on a Path reference. This returns a new &Path without the trailing separator. You can then convert it back to a PathBuf if necessary:
rust - Using
components()iterator to re-buildPathBuf
Despite that suggestion (2) claims to use the stable Rust, it sill uses nightly build feature,
error[E0658]: use of unstable library feature `path_trailing_sep`
--> ./simterminal/src/rust/terminal.rs:312:55
|
312 | let trimmed_path: &Path = cwd_new.trim_trailing_sep();
| ^^^^^^^^^^^^^^^^^
|
= note: see issue #142503 <https://github.com/rust-lang/rust/issues/142503> for more information
error: aborting due to 1 previous error
So I ended with the suggestion (3). So my question: when you actually do the vibe coding in Rust, is your final code 'nightly build' based, or stable?
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