How do you organize TUI app code?
⚓ Rust 📅 2026-01-16 👤 surdeus 👁️ 1I'm trying to make a CLI prompt app, and immediately have a huge question: how do I organize it?
It's a simple game, and I need
- a starting prompt, where you choose to play a new one or load an old one.
- turn making prompt, in which you choose the action.
- a way to save the game from turn prompt (e.g. user types
:s) - and later I'll need the initial setup prompt
I see, there's inquire crate. But that is just prompt itself.
The big question is how to organize transitions between all the prompts? Like if I were to write Javascript in a web page, and had to implement the main event loop myself.
Where do I start with?
Or maybe there's a TUI library with a framework for this? (Checking ratatui examples, I see the rendering part, not transitions.)
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