Graphics Systems Engineering(or Just graphics programming)

⚓ Rust    📅 2026-03-28    👤 surdeus    👁️ 10      

surdeus

I’m 15 and I recently decided to learn Rust. I’m currently on Ownership, but my real interest is in Graphics Systems Engineering (or just Graphics Programming). Mainly in game development.

I’ve noticed there’s very little clear information out there; it feels like a total scramble with no direct pathway to follow. That’s why I’m making this post to ask for some guidance.

My Questions:

  1. Where do I start? How can I actually get into the "systems" side of graphics rather than just using a game engine?
  2. How do I bridge the gap? I know most of the industry is built on C and C++, but I’m using Rust to build a solid foundation. How well does that knowledge carry over?
  3. What are the "Hard Parts" I should focus on? Can you tell me the high and low-level stuff? I want to make sure I’m studying the right things.

I want to eventually build high-performance rendering tools or custom plugins. Another important note is that I'm not bad at math, I just don't study (currently taking Algebra 1).

So I would be very appreciative for anyone to provide direction, advice, or resources.

Thank you for your time :}

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