Feedback wanted: deterministic Rust decision kernel with replayable audits

โš“ Rust    ๐Ÿ“… 2026-06-27    ๐Ÿ‘ค surdeus    ๐Ÿ‘๏ธ 1      

surdeus

I built Calybris Core, a small Rust crate for systems that need to explain and replay why an action was allowed, substituted, or rejected.

Repo: GitHub - emirhuseynrmx/calybris-core: A Rust decision engine for auditable policy decisions, model routing, tamper-evident logs, and budget accounting. ยท GitHub
Crate: crates.io: Rust Package Registry
Design write-up: Building a Replayable Decision Kernel in Rust - DEV Community

It is not an LLM framework, not an exchange, and not a strategy engine. The goal is to be a small deterministic core primitive that a larger system can embed.

I would especially like feedback on:

  • whether the API boundary is clear
  • whether โ€œproof-carrying decision coreโ€ is misleading
  • whether the replay/audit guarantees are named precisely enough
  • whether WAL/keying/budget responsibilities are split correctly between crate and caller

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