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Context: figuring out the less-than-obvious parts of std
.
Getting some mixed results from the use of println!(...)
macro vs manual locking of the std::io::stdout()
before calling the write!(...)
on the lock()
of the Stdout
itself.
Sample code is here.
Question: how come the playground's execution is on the order of a few ms
- regardless of whether it's a Debug
or Release
mode, while on my own local Win10 the println!()
easily takes around 100+ ms, with the write!()
into the StdoutLock<'_>
is taking 1.25x to 1.5x+ as much?
That last bit is particularly surprising. Shouldn't println!()
always be slower?
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