Rapier does not move RigidBody in expected direction
โ Rust ๐ 2025-08-03 ๐ค surdeus ๐๏ธ 13Hi! I have a RigidBody with the components (Velocity, Transform). When changing the rotation with transform.rotation = โฆ, the โforwardโ direction of the body remains the same when adding velocity. How come this happens? I canโt use angular velocity, because Iโm rotating alongside a camera.
Thanks!
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