Rapier does not move RigidBody in expected direction

โš“ Rust    ๐Ÿ“… 2025-08-03    ๐Ÿ‘ค surdeus    ๐Ÿ‘๏ธ 13      

surdeus

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Hi! I have a RigidBody with the components (Velocity, Transform). When changing the rotation with transform.rotation = โ€ฆ, the โ€œforwardโ€ direction of the body remains the same when adding velocity. How come this happens? I canโ€™t use angular velocity, because Iโ€™m rotating alongside a camera.

Thanks!

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