Simd usage in vek math library
⚓ Rust 📅 2025-08-23 👤 surdeus 👁️ 12Hello.
I am getting some trouble with writing animation engine for my game engine - so i trying to implement simultenous processing multiple tracks (where of course obvious to use f32x4 type for data) but type Quaternion is not compatible with lerp due to missing trait.
So… i wana know other toughts how this kind of functionaly better to be implemented, while #[conf(repr_simd)] on modern compilers for this crate were broken.
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