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This post is auto-generated from RSS feed The Rust Programming Language Forum - Latest topics. Source: Does LazyLock work correct?
LazyLock does not use Ordering::Release or stricter. Does not it mean that it is possible not to see stored value in another thread? It looks like a bug that leads to UB.
Snippets:
#[stable(feature = "lazy_cell", since = "1.80.0")]
impl<T, F: FnOnce() -> T> Deref for LazyLock<T, F> {
type Target = T;
/// Dereferences the value.
///
/// This method will block the calling thread if another initialization
/// routine is currently running.
///
#[inline]
fn deref(&self) -> &T {
LazyLock::force(self)
}
}
#[inline]
#[stable(feature = "lazy_cell", since = "1.80.0")]
pub fn force(this: &LazyLock<T, F>) -> &T {
this.once.call_once(|| {
// SAFETY: `call_once` only runs this closure once, ever.
let data = unsafe { &mut *this.data.get() };
let f = unsafe { ManuallyDrop::take(&mut data.f) };
let value = f();
data.value = ManuallyDrop::new(value);
});
// SAFETY:
// There are four possible scenarios:
// * the closure was called and initialized `value`.
// * the closure was called and panicked, so this point is never reached.
// * the closure was not called, but a previous call initialized `value`.
// * the closure was not called because the Once is poisoned, so this point
// is never reached.
// So `value` has definitely been initialized and will not be modified again.
unsafe { &*(*this.data.get()).value }
}
#[inline]
#[stable(feature = "rust1", since = "1.0.0")]
#[track_caller]
pub fn call_once<F>(&self, f: F)
where
F: FnOnce(),
{
// Fast path check
if self.inner.is_completed() {
return;
}
let mut f = Some(f);
self.inner.call(false, &mut |_| f.take().unwrap()());
}
pub fn call(&self, ignore_poisoning: bool, f: &mut dyn FnMut(&public::OnceState)) {
let mut state_and_queued = self.state_and_queued.load(Acquire);
loop {
let state = state_and_queued & STATE_MASK;
let queued = state_and_queued & QUEUED != 0;
match state {
COMPLETE => return,
POISONED if !ignore_poisoning => {
// Panic to propagate the poison.
panic!("Once instance has previously been poisoned");
}
INCOMPLETE | POISONED => {
// Try to register the current thread as the one running.
let next = RUNNING + if queued { QUEUED } else { 0 };
if let Err(new) = self.state_and_queued.compare_exchange_weak(
state_and_queued,
next,
Acquire,
Acquire,
) {
state_and_queued = new;
continue;
}
// `waiter_queue` will manage other waiting threads, and
// wake them up on drop.
let mut waiter_queue = CompletionGuard {
state_and_queued: &self.state_and_queued,
set_state_on_drop_to: POISONED,
};
// Run the function, letting it know if we're poisoned or not.
let f_state = public::OnceState {
inner: OnceState {
poisoned: state == POISONED,
set_state_to: Cell::new(COMPLETE),
},
};
f(&f_state);
waiter_queue.set_state_on_drop_to = f_state.inner.set_state_to.get();
return;
}
_ => {
// All other values must be RUNNING.
assert!(state == RUNNING);
// Set the QUEUED bit if it is not already set.
if !queued {
state_and_queued += QUEUED;
if let Err(new) = self.state_and_queued.compare_exchange_weak(
state,
state_and_queued,
Relaxed,
Acquire,
) {
state_and_queued = new;
continue;
}
}
futex_wait(&self.state_and_queued, state_and_queued, None);
state_and_queued = self.state_and_queued.load(Acquire);
}
}
}
}
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