Looking to advance further in wgpu-related areas, could you give me some advice?

⚓ Rust    📅 2025-08-30    👤 surdeus    👁️ 2      

surdeus

Hi everyone, I'm new to here. I work as a full-stack engineer, primarily focused on front-end development, building web applications.
I’ve been learning Rust for less than two months and haven’t worked on any particularly large projects with it yet. The first time I came across wgpu, I was completely captivated—I thought to myself, this is exactly the kind of thing I want to do with Rust. However, I’ve been struggling with the learn-wgpu documentation, and after going through it, I’m still not sure what to do next. I’d really appreciate any advice you more experienced folks might have.
Also, is this area considered part of computer graphics? To be honest, I’m not even entirely sure which field this falls under—I’m just fascinated by any technology that can render things onto a screen. Lastly, since English isn’t my first language, I used a translation tool to help write this. If it makes for uncomfortable reading, that’s entirely my fault!

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