I'm thinking of using C++ temporarily since Qt
⚓ Rust 📅 2025-09-02 👤 surdeus 👁️ 16Well, there is the qmetaobject crate for using Qt+QML efficiently in Rust, but it's not complete at all (qt_types lacks QPalette).
Since I'm feeling a strong desire to create an app soon, I'd like to pause my Whack engine for Rust and try C++ more.
Let me clarify what I want:
- I want to create a Linux distro's UI and Linux apps. It needs to be fast, so I can't use Tauri+web, I guess?
- I primarily aim to target the Wayland window manager. Could use OpenGL or Vulkan.
- 3D transformations (primarily rotation, used for tilting tiles)
- Flexible and very tweakable skinning over UI components (if there were CSS, would be nicer)
- Transitions
- Timers
- Color schemes
- Base image component renders both SVG and other image formats
- If reactivity like React.js is present, nicer.
If you know of anything that achieves this in Rust, please let me know!
Considerations:
- I've considerd
freya, but it doesn't support these 3D rotations. - GTK doesn't support 3D rotations
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