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This post is auto-generated from RSS feed The Rust Programming Language Forum - Latest topics. Source: Module vs Item in RBE
Hi -
I started reading RBE today and in print.html, I stumbled upon this statement:
In line 43,
#[allow(dead_code)]
is an attribute which only applies to the module after it.
And lines 43 and 44 are:
#[allow(dead_code)] // disable `dead_code` which warn against unused module
struct Structure(i32);
I have a bit of ADHD so I searched for the formal definition of a module in Rust, and if I am not mistaken, a struct
is not a module, but an item (see grammar).
Is the word module used in RBE intentionally or is it a mistake?
Best regards.
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