How to Simulate C++ Inheritance Mechanisms
โ Rust ๐ 2025-11-20 ๐ค surdeus ๐๏ธ 10Recently, I've been rewriting some C++ open-source libraries in Rust. Due to the inheritance relationships present in the original C++ code, I need to simulate inheritance for a small number of structs in Rust. I cannot fully rely on trait + struct implementations (as this would require library users to write a significant amount of boilerplate code manually). Therefore, I have no choice but to attempt simulating C++ inheritance in Rust, though this simulation doesn't need to be overly complex.
Iโm seeking help here and would like to ask: Can procedural macros be used to simulate C++ inheritance mechanisms? If procedural macros can achieve this simulated inheritance, please provide some rough implementation ideas. Thank you in advance!
Additional note: I prefer not to use the newtype or delegate mechanisms, as Iโm concerned they might introduce slight runtime performance overhead. Moreover, they could negatively impact code readability, especially since this is not a greenfield project but a rewrite of an existing C++ codebase.
Hereโs a rough idea of what Iโd like to achieve using procedural macros:
- Define a public interface using
trait xxx, and also define a struct namedstruct xxx_impl_boilerplatethat implementstrait xxxand contains some fields.struct xxx_impl_boilerplatewill act as the base class in C++. For example:
pub trait xxx {
fn name(&self) -> &str;
}
pub struct xxx_impl_boilerplate {
name: String,
}
impl xxx for xxx_impl_boilerplate {
fn name(&self) -> &str {
&self.name
}
}
- Define a derived struct
struct yyythat "inherits"trait xxx. With the help of a procedural macro, the implementation code and fields fromstruct xxx_impl_boilerplateshould be copied intostruct yyy. The resulting code should resemble the following handwritten version:
pub struct yyy {
name: String,
// Other fields...
}
// The procedural macro should automatically generate this code...
impl xxx for yyy {
fn name(&self) -> &str {
&self.name
}
}
- If a method with the same name (e.g.,
fn name(&self) -> &str) appears in theimplblock ofstruct yyy, the procedural macro should replace the method inimpl xxx for yyywith the one fromstruct yyy'simplblock. This mimics C++โsoverridebehavior. The syntax sugar might look like this:
#[inherit(xxx from xxx_impl_boilerplate)]
pub struct yyy {
name: String,
// Other fields...
}
impl yyy
{
#[override]
fn name(&self) -> &str {
// ...
}
}
These are just my preliminary thoughts. Are there better approaches to simulating C++ inheritance mechanisms? Thank you again for your help!
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